Table of content
Getting Started
Workspace & User Interface
Mastering Cygon
Assets & World Building
Workflow and export
Troubleshooting & Support
Workflow and export
Exporting to Godot
Transfer your validated blockout from Cygon into a Godot scene with no manual cleanup.
Exporting from Cygon to Godot
Cygon Link supports Godot export, transferring your blockout environment directly into a Godot scene. No manual import or file conversion required.
Step-by-step
In Cygon, complete your blockout. Click File, then Export via Cygon Link. Select Godot as your target. Click Send. Open Godot. Your environment appears as a new scene node.
What transfers
Geometry, materials, collision shapes, and group names all transfer. GDScript bindings are not included and should be added in Godot after import.
Table of content
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