We are independents building for independents.

Cygon started with two creators frustrated by their own tools. Today it is a small team of engineers, researchers and designers building the 3D tool we always wished we had.

Born from research

Our Story

It began with two people and a problem.

It began with two kids, one competition, and a passion that never left.

More than ten years ago, we were two middle schoolers, Gabriel and Yann, who built our very first video game together to enter the Imagine Cup Junior. We didn't win, but we found something more valuable: a passion that has driven us ever since. We grew up making games, spending our nights building worlds and far too much of our days fixing them. Move one wall near the end of a project and everything unraveled: reassign assets, redo textures, re-export, start over. Every time, the same gap between what we wanted to create and what our tools allowed. And every time, the same realization: our ambitions weren't limited by our ideas, they were limited by our tools.

So we stopped waiting for someone else to fix it, and started building the tool we'd always dreamed of as independent creators. That tool is Cygon.

Our roots

Research-grade technology, in the hands of small teams.

Cygon is not a layer bolted onto an existing engine. The technology behind it was born inside INRIA, the research institute whose teams invented Gaussian Splatting and many of the major 3D breakthroughs of recent years. That is where we come from, and that is the level of rigor we want to put in your hands.

Our work rests on a new way of encoding 3D environments: not a frozen result made of polygons, but a compact, structured, operable description. It is what makes environments up to 90% lighter, performance gains of around 30%, and far shorter build times possible.

We took technology that usually stays locked inside large studios and labs, and we are rebuilding it for the people who never get access to it.

OUR MISSION

The problem with modern production pipelines

We believe the ambition of a project should never depend on the size of the team behind it. The most advanced tools should not be a privilege reserved for studios that can build their own. And independent creators deserve more than a stripped-down version of software made for someone else. They deserve a tool built for them.

Built for independents.

Every choice starts from the reality of small teams and solo creators.

Accessible on purpose.

We price for situations, not for squeezing. No creator should be priced out of creating.

Honest, always.

We tell you what Cygon does today and what it does not do yet. No overselling.

Built with you.

Our community shapes the roadmap. What we build, we build together.

That belief shapes every decision we make, from the features we build to the way we price them.

The Team

The people behind Cygon.

We are a small team that wears many hats, united by one goal: putting serious 3D power into the hands of independent creators.

Gabriel Fontaine

Co-founder, CEO

Yann Sellier

Co-founder, CTO

Fabio Hainigue

Cygon dev

Tom Roucou

Communication, Q&A

Alexis Leonarduzzi

Cygon dev

Théo Teixeira

UX/UI

Dorian Recht

Cygon dev

Joachim Renevier

Lead web developer

Timeline

How we got here.

01

Three years ago.

Gabriel and Yann start building Cygon, self-funded, on nights and weekends

02

Research foundation.

The core technology, rooted in Inria research, takes shape and proves the approach.

03

Insider Program.

Early creators test, report, push back and encourage. Their feedback shapes what Cygon has become.

04

July 2026.

Cygon enters beta. The first building block, prototyping, is in your hands, with more arriving month after month.

The Community

What we build, we build with you.

Cygon exists because creators believed in it before it was finished. Our Insiders tested it, reported bugs, pushed back when we got it wrong, and kept our resolve alive: to build a tool for independents, by independents.

That is not going to change. The roadmap is shaped by the people who use Cygon every day, and the next chapter is one we want to write together.

Cygon is live

Start building your next environment today

No credit card. No time limit. Your first blockout is 30 minutes away.

Wooden medieval-style crane model with pulleys, hook, and structural supports.