Product roadmap

See what we're building, what's coming next, and what's already available.

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Released

Modeling
Released

Move element

Reposition any element in your scene with precise, intuitive controls, giving you full freedom to arrange and fine-tune your layout.

Released

Workflow
Released

Multi-selection

Select multiple elements at once to move, edit, duplicate or delete them together, making large-scale changes across your scene fast and effortless.

Released

Workflow
Released

Shortcuts

Speed up your workflow with keyboard shortcuts for the actions you use most, so you can build and edit your scenes without breaking your flow.

Released

Integrations
Released

Unreal link

Bring your blockout into Unreal Engine. Export your scenes and props to Unreal in one step and continue building with full fidelity.

Released

Integrations
Released

Unity link

Export your blockout directly to Unity. Move your scenes and props into your Unity project seamlessly, ready to turn your prototype into a real game.

Released

Integrations
Released

Godot link

Send your blockout straight into Godot. Export your scenes and props to the Godot engine in a click and keep building your game where you left off.

In review

Building tools
In review

Fence tool

A fully configurable fence and railing tool that adapts to its context, where you can define your own rules and use your own meshes.

In review

Capture
In review

Timelapse editor

Record your creations with a build-replay mode: focus on building without worrying about capture, then craft your timelapses exactly how you want with full control over lighting, speed and camera angles.

In review

Building tools
Procedural
In review

Advanced roof system

An automatic roof generation system that still lets you tweak individual sections or build the entire roof manually when you want full control.

In review

Modeling
In review

Non-rectangular openings

Create arched, round, star-shaped or any other form of opening, in any shape of object.

In review

Building tools
In review

Advanced stairs

More configurable stairs with turns, curves, landings and railings, plus a full preset system to build any style of staircase.

In review

Modeling
In review

Boolean operations

Cut, merge and combine meshes with far more control over what you cut and exactly how you cut it.

Coming next

Collaboration
Coming next

Live collaboration

Work together on the same project in real time, side by side with your teammates.

In review

Procedural
Workflow
In review

Procedural room filling

Create patterns, rules and presets to populate environments of any size as easily as a single small room. Define the general rules with your creativity and skip the tedious, repetitive task of placing thousands of elements by hand.

In review

Texturing
Procedural
In review

Procedural tile texturing

Automatic UV mapping that assembles individual bricks or tiles across a wall instead of stretching a single flat texture, delivering natural variety with no manual work and no extra performance cost.

Coming next

Extensibility
Coming next

Open for extension

Let users build and add their own extensions, pushing the editor far beyond its built-in features.

Coming next

Workflow
Coming next

Construction helper tools

Visualize, snap, align and rotate your elements with ease, thanks to construction lines, smart snapping and clear visual guides.

Coming next

Workflow
Procedural
Coming next

Composite design

Set up complex structural rules using your existing tools and reuse them as living instances rather than copy-paste. Every instance follows the same rules, so you can spin up new pieces — like houses in the same style — instantly.

Coming next

Modeling
Coming next

Curved walls & splines

Break free from straight lines by adding curves and flowing, organic shapes to your buildings.

In review

Building tools
Procedural
In review

Column tool

A procedural tool that generates a complete column from any mesh you choose, ready to drop into your design.

Coming next

Assets
Workflow
Coming next

Smart asset management across projects

Manage and share assets and templates across all your projects through a dedicated interface and a smart tagging system. No more wrestling with complex folder structures that don't scale.

In development

Assets
In development

Custom Mesh Import

Bring your own meshes into the editor and use them as props to populate and personalize your scenes.

In development

Texturing
In development

Texturing

Import your own textures and apply them directly onto your creations, giving you full control over the material and look of every surface.

Cygon is live

Start building your next environment today

No credit card. No time limit. Your first blockout is 30 minutes away.

Wooden medieval-style crane model with pulleys, hook, and structural supports.