Prototype game environments in minutes, not days.

Skip the setup. Build game-ready blockouts your team can test before a single line of code is written.

apple [#6B7280] Created with Sketch.
MacOS
Windows
Developer
Level designer
The problem

Environment work is slowing you down

Every week lost in pre-production is a week not spent on what makes your game worth playing.

Too slow to prototype

No way to test ideas early

High rework cost in production

Tools built for generalists, not level work

The promise

See how it works

From a blank canvas to a testable blockout in minutes, not days.

Zero learning curve

Open the app and start placing. No rig, no tutorial required.

Engine-ready output

Export straight to Unity, Unreal or Godot via Cygon Link.

Free to start

No credit card. No time limit. Build your first environment today.

How it works

Not another 3D tool.

Iteration is slow because everything is manual. Change one thing and you spend the rest of the day fixing what it broke. Cygon removes that cost : your objects know how they relate, and your changes flow through automatically.

Legacy workflow
Cygon

Every change is manual. Move one wall and you redo the dependencies by hand.

Objects ignore each other. Break one link and you rebuild the rest yourself.

Each material edit means a manual UV re-wrap, every time.

Weeks lost to scene setup before you place a single wall.

Changes propagate automatically. Edit once and everything linked updates with it.

Objects understand their relationships, so the whole scene stays coherent as you move.

Reshape, snap and rearrange with intuitive handling, no baking, no rewiring.

Place assets in seconds and iterate in minutes. Kill bad ideas before they cost you weeks.

Think it. Build it.

Cygon removes the gap between an idea and a testable level.

Beyond the tool

Two paths from idea to production.

Faster editing is only half the story. The other half is what happens to your ideas: how they get tested, how decisions get made, and what production inherits.

Without Cygon

Early calls happen on paper

The big spatial decisions are made at concept stage, on documents and 2D maps, because putting an idea in 3D is too expensive that early.

Bold ideas are expensive to try

Every variant carries a real cost in setup and rework, so the shortlist shrinks toward what feels predictable.

Validated work gets rebuilt

A paper map or a quick DCC mockup cannot enter the engine as-is. What was approved gets rebuilt by hand, and details drift in translation.

With Cygon

Early calls happen in the space

A walkable blockout exists from day one, so the big spatial decisions are made in 3D, by the whole team, before anything is expensive.

Every idea is cheap to try

Variations cost minutes, so the bold concept gets built and played instead of debated. The winner is the one that plays best.

Validated work carries over

Cygon Link hands the approved layout to Unreal, Unity or Godot with geometry and collisions intact. Production starts from it, not from zero.

Cygon is live

Fits into your pipeline

Cygon sits at the start of your workflow, not in competition with the tools you already use.

Cygon

Native app

Cygon Links

Sync Plugin

How the handoff works

Cygon Link carries your geometry, materials, and lighting properties directly into your engine. One click. No manual export, no data loss, no re-import cycle.

What matters

Focus on the world, not the workflow.

Three principles guide everything we build into Cygon.

Low-poly wooden barrel with three metal bands and a small round spigot hole.
A person stands on grass by a flowing stream with trees and a large green structure in the background.

PILLAR 01

Iteration speed

Your level is one connected structure. Changes propagate on their own, so you think about what to build, not how to fix what your last change broke.

A 3D model of a desert fortress with golden domes, walls, water features, and palm trees inside.

PILLAR 02

Ease of use

Only the controls you need, exactly when you need them. No clutter, no menus full of tools meant for someone else's job.

Futuristic humanoid robot overlooking a green landscape with rocks, trees, and a yellow building.

PILLAR 03

Game engine integration

Test in real conditions as early as possible. Cygon Link keeps a live sync with Unreal, Godot and Unity, so jumping between your prototype and your engine is instant and the back-and-forth is effortless.

One product. A price for every creator.

Same Cygon for everyone. A subscription does not weigh the same for a solo creator and a funded studio, so we let you choose the price that fits your reality. Those who can give more keep Cygon accessible for those who cannot yet. Start free with no credit card, and pay only when you are ready to export.

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Monthly

Launch offer : first 100 creators

40
70
%

Accessibility

For those who want to use Cygon but can't quite afford it yet.

9.99

9.99

7.99

7.99

$

/month
Full Cygon access
Unlimited environment exports
Cygon Link integration
Priority support
40
70
%

Believer

For those who want to carry Cygon higher. Believer plan speeds up the arrival of the tools to come.

50

50

40

40

$

/month
Full Cygon access
Unlimited environment exports
Cygon Link integration
Priority support

Cygon just entered beta, and to thank the early believers who were here when it mattered the most we are giving :
The first 100 creators 40% off monthly and 70% off annual, for the first month only.

Starter

Perfect to explore the tool at your own pace.

FREE

Block out environments visually

No export

Community support

No credit card

Student

For students building toward something bigger. Everything Cygon offers, free.

FREE

Full Cygon access

Unlimited environment exports

Cygon Link integration

Community support

No credit card

All you need is a valid student ID or proof of enrollment.

Our vision

We believe creativity should move faster than production pipelines

Small teams carry the boldest ideas, and they are the ones most punished by heavy tooling. Every hour lost to setup is an hour taken from the game. Cygon exists to remove the technical drag between a concept and a testable world: open the tool, build the space, walk through it the same day. The best games should not require the biggest budget, only the clearest vision.

Join the waitlist

Add to the waitlist
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Cygon is live

Start building your next environment today

No credit card. No time limit. Your first blockout is 30 minutes away.