Game engine integration

Cygon Link syncs your environment straight into your engine, so you stop guessing what a layout will feel like in game. Test in real conditions, adjust in Cygon, and iterate faster than ever.

Engine link
GAME ENGINE INTEGRATION

Test in your engine. Adjust in Cygon. Repeat.

Cygon Link syncs your environment straight into your engine, so you stop guessing what a layout will feel like in game. Test in real conditions, jump back into Cygon to adjust, and iterate faster than ever. The back-and-forth that used to cost you a day now costs you seconds.

One live link to your engine

Cygon Link connects your environment to Unreal, Unity or Godot and keeps it in sync as you work.

Test in real conditions

Play your layout inside your engine to feel scale, pacing and sight lines exactly as your players will.

Adjust without losing a second

Jump back into Cygon, change what needs changing, and see it reflected in-engine right away no re-export.

Auto-blockout V2

Sync into Unreal, Unity or Godot

The same environment, live in the engine of your choice.

Grid-aware logic

One way, real time

Your changes flow into the engine instantly, so the loop between build and test disappears.

In practice

From layout to playtest in one click

You just finished a courtyard layout and want to know how it feels at player height. One click on Cygon Link and it stands in your Unreal, Unity or Godot project, geometry and collisions ready to walk.

In game, the archway feels too low. Jump back to Cygon, raise it, and it is already updated in-engine: no waiting. You keep playtesting while the layout is still cheap to change.

Under the hood

What travels through Cygon Link

Cygon Link is not a file export: it is a live session between Cygon and your engine. Geometry, materials, collisions and the scene hierarchy are mirrored on the other side, and every edit flows through as you make it.

The link runs one way, from Cygon to your engine. Cygon stays the single source of truth for your layout: you make your changes there and they flow into the engine as you go, so there is no divergent version to reconcile at the end.

Why it matters

Built for real playtests

Because the loop costs seconds, playtesting stops being a milestone and becomes part of layout work. You check scale, pacing and sight lines at player height several times an hour, from the very first blockout.

When the layout is approved, there is nothing left to hand off: the level already lives in your engine, with clean geometry and collisions, ready for the art pass. And if your pipeline runs elsewhere, the OBJ export covers every other tool.

Keep going

Discover the other features

Each feature handles one part of your workflow, from first sketch to playable level.

Iteration speed

A Cygon level is a living structure where every element is linked. Modifications propagate intelligently, so you stop adjusting things by hand and start moving at the speed of your ideas.

Ease of use

We all know the kind of software where every tool for every job is on screen at once. Cygon is the opposite: each moment shows you only what that moment needs.

Game engine integration

Cygon Link syncs your environment straight into your engine, so you stop guessing what a layout will feel like in game. Test in real conditions, adjust in Cygon, and iterate faster than ever.

Keep exploring

The rest of your toolkit.

Each feature covers one part of the workflow. Together, they take you from first sketch to playable level.

Cygon is live

Start building your next environment today

No credit card. No time limit. Your first blockout is 30 minutes away.  

Wooden medieval-style crane model with pulleys, hook, and structural supports.